Role Playing Games

Social Limitations T-Z

Talking Animal
Very Frequently, Minor 15pts. / Very Frequently, Major 20pts. / Very Frequently, Severe 25pts.
The character is an intelligent animal that can communicate by human speech, in a society that is not entirely accepting of such things. At the Severe level, talking animals are basically unknown in the society, and the usual reaction is to dissect them for scientific research or burn them as demons. About the best the character can hope for is to have a protective owner who will keep his secret. At the Major level, talking animals are not unknown, but are still quite rare and have no voice (pun intended) in their own treatment. They're treated as property at best, but usually valuable property. At the Minor level, talking animals have some rights, but are definitely second-class citizens. At this level, it no longer enough for the animal to talk to make a living, they'll actually need a talent. Distinctive Features are not necessary for this Disadvantage; many Talking Animals look exactly like their mute brethren.

Tool Of The Man
Frequently, Minor 10pts. (Not Limiting In Some Situations -5 Already Added In)
The character is seen as representing the establishment, in particular the wealthy white male establishment. Thus he is viewed with suspicion and disdain by those who feel oppressed by that establishment.

Tourette's Syndrome
Very Frequently, Minor 15pts.
The character is known to have the Physical Limitation: Tourette's Syndrome. His involuntary tics make him the object of ridicule or revulsion, and make it difficult to get many jobs. A character with this Disadvantage should also take either the Physical Limitation, or the Psychological Limitation Pretends To Have Tourette's Syndrome at the Strong level.

Trapped In A Gilded Cage
Frequently, Minor 10pts.
The character has escaped from poverty thanks to either marrying a wealthy person, or accepting a wealthy person's patronage for his artistic endeavors. Thus, he is living a life of luxury. The catch is that the wealth remains in the hands of the patron, and in order to continue enjoying this lifestyle, the character must behave as the patron wishes. (This Disadvantage is only worth points if the character wants to do something the patron would disapprove of, such as having sex with someone else.) The character should purchase a Wealth level commensurate with the patron's generosity; this Perquisite is lost (the points for which must be spent elsewhere) if the character is kicked out by the patron, and this Disadvantage then becomes Destitute until the character finds a new source of money.

Treated Like Property
Very Frequently, Major 20pts.
The society the character lives in does not consider him a full human being. He cannot own anything in his own right, and another person must be responsible for his behavior. For example, a woman in a highly patriarchal country.

Typhoid Mary
Frequently, Major 15pts. / Frequently, Severe 20pts. / Very Frequently, Major 20pts. / Very Frequently, Severe 25pts.
The character is known to the authorities to be the carrier of a virulent and communicable disease, such as typhoid. As such, he is under strict regulations designed to prevent the spread of the disease, and can be imprisoned (or even executed!) if he does not obey these rules. In games set before the 20th Century, this Disadvantage is known as Leper instead. Most characters with this Disadvantage have Carrier of/Infected With (Infectious Disease) as well. Some diseases may also cause Distinctive Features.

Occasionally, Minor 5pts. / Frequently, Minor 10pts. / Very Frequently, Minor 15pts.
The character, due to a lower-class or foreign upbringing, is unacquainted with the refined manners and etiquette of polite society. As such, his mannerisms, clothing and word choices mark him out in a distinctly unfavorable manner. Upper-class people often look down on the uncouth, and they are frequent targets of snobs. Characters with this Disadvantage are not allowed to buy High Society or related skills. The frequency of this Disadvantage should be set by the GM based on how often the character will be dealing with the upper classes.

All The Time, Slightly 15pts.
This is most appropriate in modern settings, however any setting with a Right Of Passage that conveys certain privileges is appropriate. The Character must be young, typically a child or teenager. Certain places are completely off limits to the Character: 21 And Over clubs, bars, and casinos being the most notable.

Frequently, Minor 10pts. / Frequently, Major 15pts. / Frequently, Severe 20pts.
The character is the only one of his kind. For example, the last member of an alien species whose home planet was destroyed, or the only successfully created sentient machine, the secret of whose construction has been lost. Some people will pity him, others wish to study him or have him on display. At the Severe level, all the others of his kind were killed deliberately, and he will be slain himself if discovered. If the character is not able to disguise his nature, the frequency is raised to Very Frequently, adding five points to it's value. A character with this Disadvantage may have Distinctive Features related to the kind of being he is the only one of, and could easily be Lonely.

Unregistered Superhuman
Frequently, Major 15pts.
This Disadvantage is only appropriate in campaign worlds where individuals with paranormal abilities are required by law to register with the government. It reflects the fact that the character, for whatever reason, is in violation of said laws. The character may or may not officially be a Wanted Criminal, but any conspicuous use of his abilities will very likely get him in trouble -- especially if the media or police are there to witness the "disturbance."

Unwanted "Family" Connection
Frequently, Minor 10pts. / Frequently, Major 15pts.
The character is known to be related to a notorious criminal or other infamous person, and people judge him based on this fact. At the Minor level, police will sometimes harass the character, he may be snubbed by polite society, and criminals may think the character can be used as an "in" to contacting the infamous relative. At the Major level, the character is assumed to be a criminal as well, and may be targeted by the infamous relative's enemies. The relative may be a Contact or a Hunted.

Walking, Talking Stereotype
Very Frequently, Minor 15pts.
The character belongs to a group that is the subject of a stereotype, and embodies it. As a result, he is unable to avoid any negative reactions associated with that group. Characters with this Disadvantage that are from a country with a well known stereotype will often also have the Psychological Limitation: Acts Stereotypically (Nationality).

Wanted Criminal
Frequently, Major 15pts. / Frequently, Severe 20pts. / Very Frequently, Major 20pts. / Very Frequently, Severe 25pts.
The character is not merely known to be a criminal, but one whom the police or other law enforcement agencies are actively hunting for serious crimes. His picture is displayed on post office walls and broadcast on television; the newspapers have frequent updates on the search for this dangerous individual. There's even a small reward for information leading to his capture and/or conviction. (A large reward would be the Bounty Disadvantage instead.) At the Severe level, the fugitive is considered so dangerous that a "shoot on sight" policy has been adopted. The character should also take a Hunted by the appropriate agency.

Well-Known Capabilities/Weaknesses
Frequently, Major 15pts. / Very Frequently, Major 20pts.
The character's skills, powers and weaknesses are known to either a large section of society, or to nearly everyone. As a result, everyone who is likely to meet or battle him will know exactly what he can do and how to defeat him. This Disadvantage is primarily for "cookie-cutter" monsters who are all virtually the same, but could also be useful for a superbeing whose powers/weaknesses are particularly well-studied and reported on (Superman being the best comic-book example). Naturally, the character should have several other Disadvantages to be well-known.